Steven+Miller

I look forward to seeing you present. From what I have gathered by your comments and our discussions over the semester, substitution is part of MTG. Players have to be flexible and make modifications to there decks according to cost and availability. It sounds like you are forced to do just that. It will be interesting to see how it all plays out. Thank you for explaining the strategy that goes into play. Please don't forget to have an overall structure to your presentation. You can view the rubric on the main wiki for independent study.

journal # 8 my final journal, everything i've done has led up to this my final project and a match that should test my skills (or just embaris my self) so currently it looks like im gonna have to substitute cards because of money situations and im specializing this deck to beat jacksons so im gonna have to stray from the original deck list and find cards possibly from older sets that will cycle out soon and throw them into the deck. sadly this issue arises with some main components in the deck. I still want to run the same finisher and im gonna try to run what I can that's closest to the original deck. the same idea stands fior this deck, exile control. now I think with these extra spots fior cards im gonna focus on tokens and draw seeing if I cant just destroy his hand for the giggles and to make life a little easier because there is no way im gonna let this rush deck have any draw, because that's a death wish. like I mentioned before, early game will be the horrors of this match so kinda hoping I can decress cost of my start up (my start up will be securing a board stance and setting up my mana base to have all I need ,when I need it. knowing how his deck works since I did use to run a deck that did almost EXACTLY ehat hes doing now I have a pretty good advantage, the only difference was how we went about killing our opponent. I ran 3 colors (mardu, red black and white) that I made into a very aggressive deck that pings you constantly and by turn 5 flood the board swing and kill. his deck likes to work you down and fill the board a bit quicker since he is using only 2 colors, red and white. now he does lack the black draw, killspells, and just deadly trickery. now he has made it up and added more white removal and red heavy hitters that I will probably deal with as soon as I can. the current advantages for my deck are as follows : my deck will allways be ahead of him in draw and I can counter him down if I can remove his only draw quickly and efficiently, now he may have more board stance but a well timed board whipe will end him real quickly because most rush decks cant take a total set back like that. the only exceptions are life gain rush, slivers ( if you want to know what slivers are just ask), and maybe a token based deck.

journal #7 (4/29/16) Steven, please edit your work. I thought you had, but it doesn't appear so. Your content is fabulous, but remember that these assignments are to be formal evaluations. You can edit and I will re-evaluate your journal if you like. Your description is detailed and I feel like I am listening to you speak. You are extremely knowledgeable and display a great level of critical thinking. I look forward to seeing your deck in action against Jackson's. I hope your plan is effective. it seems that im apporching my final days here and that means that I have to wrap up these lerning journals. This time im gonna talk abo0ut my actual decks and the one under the spot light today is my commander deck. Now a quick reminded of what commander is, commander is a giant free-for-all where everyone has 100 cards in there deck including there commander which is set off to the side where you can summon it at any time you can cast creatue spells, also you start at a total of 40 life. you can only use mana based off of what your commander uses. For my deck I have a blue-red commander, blue-red decks are spell based but mine has a twist, it plays off what I draw in the fact that everytime I draw with selective cards out I deal damage, and a lot of it. now my commander Is my key part, while he is out evberytime I cast a spell thast greater then the number of counters I have from him my spells cost one less. so I make heavy dropps later in the gaem into 3 drops or less. which means I can cast usually 5 spells a turn that's implying I don't drop na extra turn spell. no wlaot of my spells are mana dumps which the more mana I use then the better the outcome, usually draw spells which after ther initial cost I dump almost all my mana into it and draw usually 10-15 cards on average, I also have ways to get no maximum hand size ( its usually 7) so I can hold everything at my disposal.now my main win condition is draw where I get cards that deal a ping ( 1 damage ) every card drawn. now what ill do I drop the creature that deasl one dam,age to every opponent everytime I draw then by that time my commander usually has got 10 counters so spells are 10 mana cheeper so im usually spending 1-2 mana for drawing 11-12 cards which when I have a lot of them and extra turn cards its death for most decks. now im not gonna sit here and say this deck is the best but it obviously has other win cons but in a similar manner. now this deck can be easily killed but if you try to target it then your gonna get burned a lot and quickly with burn board whipes and draw targeting where your gonna get pinged when I draw. now this deck is like a heater, when it starts out is isn't that good and kinda seems stupid, but as time passes and the power keeps getting pumped into it you realize that things are really starting to heat up and by that time your sweating and your losing control of the match. and if some magical way you have surived long enough I can be pumping out 200 damage to every player. now the biggest danger you can get from this deck is its passive until I need to change, I don't need to set up to kill a player I hold till I kno wi can AoE every player and finish it all at once, id prefer to not drag my killing on for 2 turns because they can retaliate. if I cant do it in one turn then ill get a extra turn card into my hand or drop a stun bomb that makes every player get really worried but think im all burnt out. then next turn I kill them after that stalling and give a warm smile to there angered face.

now for my final project I will be creating a control deck and showing the features of the deck which includes battling Jackson bridges in a magic game. now his deck is a rush deck which is supposed to be good to against a control deck. now with this deck im making im taking a different approach to control. now most control decks just go with the flow micromanaging the decka s things approach. now the way im gonna do it is work early and get rid of key components before they even come up. now the issues that im having is my mana base is really greedy, what that means is I need a lot of specific colors to work with so it makes it harder for me to manage my mana. now the advantages ive seen so far from this deck is the fact that I can manage down creatures and keep the board clear easily. constant exileing and hard removal will be what my deck will be doing best. now I do have the slight advantage of knowing my opponents deck so that will help me out with removal and knowing what can become a threat quickly. his advantage is the fact he is rush and that's always been his play style. early game is when I need to fear and hope that he cant get out something devastating to my life total. now I do have life gain and that should make it a little better to come back from hits.

journal # 6 Good work. I like hearing your thought process about what you would like to see and why. You still have some grammatical issues, but the content and reflection are strong. The future of magic the gathering, that's something that could never be easily described since there is always a new feature that's being added. Some of the most recent changes where as follows. Theros added creature-enchant hybrids that made a full color deck a possibility with a chance of winning (not to successful tho) also made god cards that changed type and all had indestructible. Then we went to tarkkir where the final 5 tri-colored decks where made possible (abzan, sulti, jeskie, mardu, and temur,) with that it gave a name to all tri-colored decks. then a filler set was brought in called magic origins adding a few new play styles and the return of flip planes walkers but with them starting as creatures making them easier to deal with ,but able to be played for much cheaper .Then we went back to zendikar where colorless decks became a horrible reality, (most colorless decks didn't do to well unless splashed with other colors, dominating the colorless world was black red agro) then we come to the new set which has just re-rampped standard with so many new play styles and technique and of course I'm gonna take part in these new little styles. My guess is in the newest set after this one wizards will take the smaller play styles of that set and work with them more to formulate even more styles of play so nothing rises to the top with to much power.

Id love to see the more of the old cards that where in the original set of innistrad make more come backs, they messed around with that concept a little and it was honestly pretty good. Id love to see the return of a few planes walkers that originated from this set like tibalt the cheapest planes walker ever printed at a MASSIVE cost of two red mana. Now on the other hand I think that that without bringing back garuuk it makes the set better because his little semi-plot wasn't that important unless you actually cared for his story (spoiler he's gone crazy and is killing planeswalkers for fun, not goanna explain any more look him up and read his story if you please) but I will agree with many of the changes made to this set that it was a good change. The only part I find a little disappointing is the missing fact of zombies and skabs where not really touched up too much. they kinda tried to make the set very diverse but in the prosses took away a lot of the original features of innistrad (name of the set) for example in innistrad zombies where HUGE but in this set its not really messed with so my assumption would be they tried to make it more zombie control then a simple swarm method like originally. Now demons in the original where for purely burn rush where red was the top color to find them but even from black and red put together there are only 5 maybe 6 if I mis-counted. Another thing that was in the original innistrad was curses that where made to affect the players and constantly cripple them or delay them until dealt with, in the newer set there is only one card and its a flip card that becomes a curse card. Another feature not brought back into the new one was flashback which would let you cast cards from the graveyard for a little extra cost and later for a much more powerful effect. Sadly I have noticed a decrees in power for any play styles especially burn. With the removal of khans and fate reforged from standard there was little burn printed, the main cards for a burn deck reside in origins set right now and that will be the next set to cycle out.

journal #5

Magic the gathering has changed so much over the years I don't think I could explain it all so ill take a simple rout. Magic started out asa everything had very close similarities, the colors where not much different and everything was pretty balanced. As the years progressed things became different and the colors differ in abilities attributes and play styles. For example red started out as just quick attack and that's it, now they have abilities to by-pass blockers and to deal with other high hitters by burning therm with a high amount of direct damage. Green went from big creatures quickly to it created some of the most deadly instants that could make small creatures into bombs and titans that could kill a player in 2 hits. Blue has really changed the least, its still a lock down color where you hold the opponents at a standstill and work towards your win condition. The only change that I have really noted has risen is a style of play called mill, mills goal is to destroy an opponents deck before they even get a chance to play cards by sending them directly into the graveyard or exile. Blue of course is a good draw style and combos with all colors quite well to add a factor of control to your play style. White has changed greatly with constant changes. originally it was made to gain life and keep swinging keeping your life steady and not needing to worry about taking a hit from a few guys. But as it evolved it changed to swarm where you will get many smaller guys to swing in groups and block in groups to eliminate threats and other issues. White has also changed to include many different abilities being the color with the most numerous selection of tactics and abilities for there creatures. The final color black has really changed. It first started out by being heavy hitting creatures with an upkeep to keep them fighting with abilities like regen that could remove them from a deadly situation for a fee. Another black ability is the returning feature where creatures bring there "friends" back from the grave and ready for another run. Mixed with this feature is the sacrificial features of black mana. One example is bone shards which only costs one black mana but as an additional cost you sacrifice a creature, but ion return you get to destroy a creature on the board. Other cards like alters reap cost one colorless and a black. You also sacrifice a creature and when the spell resolves or is finished you draw two cards. Black also has whats referred to hand control where you get to look at the opponents hand and remove cards from it so you can micromanage them with less concern of a bomb spell dropping (bomb spells are usually win cons or a giant threat in the idea of a big creature that's hard to remove or control, or it could be a board wipe that could remove your board stance) black combos well with blue for a dark control deck.

Now the future of this game will never accurately be guessed, but if I continue the current trends and the spoilers I can get a good idea for maybe another set. I think that control decks will become more popular and in return rush will try to be formulated to beat it out. There has been a constant trend of the winners went from control to rush then the next year the opposite would win so my guess is rush is goanna become the lead contender until the newest set drops. I think that mill will start to rev back up and become a thing with the large amount of mono blue card destruction. heck one card destroys 13 cards right away and can come back to do it again, now run 4 of them with counters blockers and a board clear and you have one deadly and quick control deck which is a nightmare for even the best players, quick control is always a nightmare no matter how good you are its something that no matter where its win con is the deck looks for it and all the while putting you on the defense so they can sit back and work out there master plan of getting out the bomb all the while whittling you down to nothing. the reason it seems the changes come about is the fact that the game is ever changing with new styles of playing and winning are introduced constantly. it seems like wizards of the coast try's to play test most cards but some are play tested edited then just sent out, with some major errors for example siege rhino, a 4 drop 4/5. that's how they played It then they changed it to give it a little "buff" since it requires 3 different colors, they gave it trample which is already pushing it as a 4/5 by turn 3-4, now they gave it when it enters the battle field every opponent losses 3 and you gain 3 life. and in magic that's a big hit by turn 4 and then you goanna get hit again because of his trample and not may creatures could block it without dying. and the only card ion standard that could kill it was roast which was a red card that deals 5 damage to a creature, now with siege rhino it was an abzan card which that style of play was to drop +1/+1 counters on there creatures making them increasingly bigger and they had many saving cards to keep there guys swinging heavy with buffers and direct damage. so basically the way to describe that card is broken. The card is too strong, too early, and especially for its style of play.

journal #4 ive arrived to the part where I need to look at the phycological view of this study. now a common question for anyone who doesn't play card games is whats the appeal of collecting all these cards? well id like to try to awnser that question. as someone who plays I like to simply say why I do it. its more of I want to be able to make any deck id like. to be able to say "this deck beat me lemme make something that will beat it" its more of an ongoing goal to make a deck that rules over the rest, a deck that when someone goes against it they know there gonna lose. now fo reveryone else I think its more a hobbie or even a monitary investment. some of the cards in magic gain a lot of value when they stop being made. like one card Jace, Vryn's Prodigy started off as a 12 dollar card. even as more are being printed its price has shot up to 80 dollars thanks to its huge use on so many different play styles it was a card that if you had it you used it, it is that good, with additions to decks quilt around it. and once printing stops then it will shoot up again. that's the usual trend but others take a different direction. kozilek's return a card that was priced at a nice 25$ and that price dropped to about 7$ on a good day. The foil promo was over 120$ now it's back at 20$ tops.the huge drop in price is thanks to other cards that where printed made that card obsolete because it was so easily counterable

from going to different events I have noticed that some people collect the cards like its a mission to them selves. I think another reason would be a completionist factor where they want to get all the cards. it seems like people enjoy to collect things and creat a hobby out of it, and wiith the collection of cards it allows people with the saem hobby to interact unlike some other hobbies like woodcarving or metalworking or stamp collecting. they can use there cards and prove there skills to there peers and honestly there is a slight rush being able to go against someone who really tests your skills and knowledge of the game. to bounce ideas off people to find the perfect style of play.

Journal #3 So now I'm on the part of talking about the events and styles of magic the gathering. Magic has many different tournaments and styles of play the most common are Friday night magics that are in two styles. Tournament style is a bracket play with people entering at an FnM (Friday night magic) and they play usually 4 games unless they get a bi which means they don't play but it counts as a win for them. Based on your record you will be played against an opponent who is just as good as you. The price of tournaments vary on the style of the tournament and where you go.

The two most common are just a standard tournament or a draft which is where you get 6 packs of cards 15 each with 11 commons 3 uncommon and 1 rare or mythic. You use all 6 packs make a deck of 40 cards and go at it with the standard bracket play. You also get one promo card that's usually a rare or mythic. You can use them in your deck for the match. Then there is styles like Standard which uses the newer cards with a specific cut off of what is allowed. Another other being modern which has a larger variety of what is a lower with more restrictions and bans in decks. Standard is a forever changing format that when a new set enters another cycles out and the play style changes based of what is the dominant deck format. Currently dark jeskai which is a 4 color deck that focuses on dropping one creature and most of its cards are strick removal and hand controlled to minimize someone's ability to play or have board presents this deck has a counter deck that I saw first hand. It's pretty sad how that deck dropped down quickly against this deck. Modern has its dominant deck too which is red green tron. The idea of this deck is to use colorless mana to ramp past any other player quickly and play your finisher by turn 3 which most decks couldn't beat out, because of rule changes tron now has no counterpart and is currently the reigning winner of most modern tournaments. There are other styles of play but they are not so popular with the exception of commander. It's a multi player version and can get very intense for the fact that people can team up, gain everything, pull win cons out of nowhere, and lose everything all at once. Commander is a strict restriction of how much you can have because you play singletons except for basic land cards. You have one card as your commander that must be a legendary creature and you can only play with mana that the commander uses.

Next three goals: 1 - psychological perspective of the player 2 - Change of the game over time... 20 years (style/powers of cards - why these changes have come about) 3 - Future of the game- evaluating the changes and where these changes are leading the game (good/bad)

Steven - Your journal is full of information. I appreciate you providing definitions for words unique to MtG. So MtG is suffering from the same fate as many business are today: a slow global economy. I appreciate you looking into that for your journal. Your next journal??? What is the plan? Also, I am glad you fixed spelling errors and sentence structure... can you please use capitals at the start of each sentence?

journal #2

this journal I looked into the business side of magic the gathering. it started with the professor and after some time was picked up by wizards of the coast, who was known for D&D another standard nerd game, like I'm talking moms basement ,30 years old, and no career. but anyway back to the facts and actual work of this journal. after the card game was bought by wizards of the coast they progressed the game quickly and it was a booming success. it grew into more then just a simple, casual card game. they made it more complex and diverse in the ways to play. even now rules from years ago are argued more and more from endless combos and trying to not make something to broken (broken is a term that means over powered and unstoppable in any sense) and without a counterpart. the game now is quite balanced with a few exceptions from color sets and combos that are almost unrivaled with the acceptation of a few rouge decks (rouge decks are decks that are not primarily used and are not expected to ever be seen or even created)

wizards of the coast is stationed in Washington state. they are a very relaxed company that prizes them selves on the way they are set up so that there employees enjoy there job and that its a wanted job. they work to give consumers something that can be a hobby and a creative release that in turn could even could become a career. a lot of the marketing that they do is through people and small businesses that support them and it works very well. the current issue with the business with magic the gathering is that they are loosing money because of the worth of the u.s dollar vs other countries currency, but still they have grown to a total of _. they did lose about 11% of what they could have made because of this issue.

http://www.hipstersofthecoast.com/2015/10/what-we-learned-hasbros-q3-earnings-report/

http://company.wizards.com/about/working for future reference

Thank you for providing a thoughtful journal that is full of content. You are off to a good start Steven. journal # 1 The first modern trading card game, Magic: The Gathering, was set loose upon the world on 5 August 1993. Created by Professor Richard Garfield and published by Wizards of the Coast, Inc, Magic: The Gathering can be said to be the origin, indeed the very Genesis, of TCGs as we know them. magic the gathering is a competitive fantasy card game where the goal is to kill your opponent anyway possible or to complete a win condition that the rules or a card states. So begins my next independent study, this one more insane then the last. But anyway here we go. My independent study is of magic the gathering, from the business to the fascination of the cards. Many people will laugh at this study, and to them i say this, "I'm getting a grade for this". So anyway magic the gathering, it is a competitive card game that requires thinking and strategy to win or complete an objective. Magic started in 1993 by wizard of the coast. It was the first card game, before Pokemon and all the other games. The creation of magic was the turning point for nerds everywhere. It started a fascination with collectable cards and concepts that changed turn based strategy forever. It revolutionized it by introducing a concept of interrupting the game. What i mean by that is most turn base strategy games when it wasn't your turn you couldn't do anything, but magic changed that by allowing things called instants that would interrupt a players turn. It at first was a concept that was confusing, but it made way for many other card games to pick up that same concept.

Steven - Soldiers/knights at war were more likely to die from disease than from battle. I believe that began to change with Modern Medicine in the mid 20th century. I remember reading that the US lost over 5000 soldiers to disease during the Spanish/American War. The number that died from battle was less than 600. I like the aside about the peasants. It is interesting that Blacksmiths were more revered. I understand how their work is so important. You would think that they had a higher place on the social ladder. Please be sure to catch up on journals... you have 2 more.

Journal number 9

So I've discovered that being a knight is a death sentence if you aren't in a kingdom. So biggest killers are disease and other other Knights. If your a jousting knight tho you would survive easily but more then likely you where not as big as the other Knights.

ALso I watched to touch on the pesant lives a little so I think that's how I'll finish this journal entry. Pesants where the heart of any thriving kingdom and where the blue collar I eat ass workers of the day. They did work from common farmer to sculpture to tanner, they where the working class. Many where treated the same Except for the hard workers with a tough job like the blacksmith. They where the upper middle class, and there where some of them in all community's. Because every kingdom needed a blacksmith it some kind of metal worker. Many people believe that without a black smith most kingdoms would probably fall quickly because of the lack of supplies for there troops and people. Now every professions had different kinds of work like a blacksmith could be making swords or could be making nails or even horseshoes. It all doe ended on what they where good at and what the community needed. Even farmersiers would make different crops based off what was needed for the kingdom to thrive and do better, It was almost a buffer on the economy.

Steven, don't forget your journal due today, December 3.

Good job Steven. You provided quite a bit of information and detail. Keep up the good work. What will you look into next? Journal 8. I talked a lot about the equipment of a knight and what they tend to have by __there__ side. __There__ armor and protection was heavy and weighed them down so no ordinary man could just put it on, they had to be able to move and work in these. (how heavy? What did knights do to support the armor? How about their horses? Did knights have to have a particular breed of horse to support them and the armor?) A smaller kingdom would give its Knights leather armor with plate Mail on top. Most common soldiers would have on just tanned leather to protect them. Later in the years and as kingdoms became more wealthy they used a better form of protection called chain mail, they where mettle loops linked together to form a suit that protected the wearer from slashing blows and thick weapons. The downfall of chain mail __where__ bludgeoned weapons and weapons that with enough force could brake the chain mail and it crippled the wearer and basically marked him or her for death. Weapons and tactics where made to get past chain mail. One weapon was the bodkin arrows that could go through the armors rivets and holes and hurt the wearer. Bludgeoned weapons could break bones and shatter internal structures in the human body because the chain mail had no protection from the force of a weapon. Even though it stopped a slashing blow you got hit with the force and that was enough to knock someone down and could lead to death on a battle field. Head trauma was very common with only chain mail, which is the reason helmets where worn by most Knights. Plate mail (what is this?) was designed to outdo the chain mail but it didn't grant the precision protection that the chain mail could give. It also inhibited the user more but it was all around the best medieval armor, most Knights went with both plate and chain to stay safe from almost all attacks. The downfall of plate armor was the weak points that could be exploited easily by a quick opponent or a reaching weapon like a haileburg or a pike that could put enough force into the blow that could break the armor and get to person inside. Bandits in the other hand __got__ more creative with there killings on Knights. They worked together to take a knight to the ground and use knives and daggers to cut there weak spots apart and tear deep into the skin. This tactic was only used if they where alone because it required at least two people to kill one. Arrow storm tactic was used if they where in groups by shooting at the Knights and horses to keep a constant fill of hits on them aiming for weak spots but this took training and accuracy which most bandits did not have.

Good Journal Steven! Very interesting. This is the standard for all of your journals. Thank you!

journal 7. The moral codes for knights where very rough but straigh forward, it was basically the code of being a gentleman but having power in your hands. Contrary to popular belief women where not hardly included into the code of Knights, the only thing that said anything about women was to respect there honor. There other codes where very strict, they where suppose to fear God but be his servent and protect he church. They where expected to protect the weak and fight to serve and do there duty honorably till death. They where to at all times speak truth and only truth. To become a knight you had to prove your worth or be born into a knighted family. it was very hard to prove your worth, many people died or where scard trying to prove there worth. Now Knights where very well armed and deadly as ever, but being a knight was never your best option for survival. most died in battle but the only true safe place for a knight was near royalty. Knights where constantly attacked going from one place to another. Many where killed by bandits and opposing people for knights equipment was highly valued and wanted. Bandits loved to see a lone knight to put an arrow through, many bandits figured out cruel ways to get past Knights armor and to kill the knight without damaging the armor. Yet Knights that stuck together or traveled with others where a bad target Considering they worked together to defend there lands.

Steven, please fix up your punctuation and grammar. How did a person become a knight? What were the expectations and code of knighthood? You presented some advantages to fighting as knights, what are some weaknesses?

journal 6. I focused on knight hood for this journal. knights where originally considered cavalry at first. during a battle with the Islamic people in 732AD during which Charles martel a leader of the English army told his men to get of the horses and stand with the foot soldiers because they where the most effective against the cavalry and thus began the era of the knights. knights are in the words of Muslim mozarabic chronicle "unmoving as a solid wall, holding fast like a great ice block" most knights rode into battle and where referred to as heavy cavalry. the distinguishable trade marks from the normal to heavy cavalry is the armor the knights wore and they wielded swords and not spears or bows. they where just as good on the ground as on horse back.

Steven, Journal #5 has some detail and specific example. That is expected each time. Please continue to provide journal responses like this one.

Journal number 5. During this time in history population boomed and so did technology. Many new inventions where formed to make life easier on the common man. Of course some technology that was formed could be purchased if you had that kind of money, which most did not have. Population saw many spikes and declines thanks to wars and sudden bursts of babies and new borns. A change in agriculture was the 3 field system in which they would change between the fields to not ruin the fields and to have a bigger yield. Another change they made was the heavy plow that could cut through cold dirt and wet dirt, thanks to this it gave the common people more time. With the growth of agriculture and technology life was improved. The population responded with spikes and growth of new babies and more people coming together, with this many little towns became booming citys and kingdoms almost over night. Agriculture was the most productive industry next to weapons being massed produced.

journal number like 4. So based on my study's I saw many wars occurs like the crusades. It was a blood bath and by far the most deadly of any "revolution" during the medevil Ages. Many people died based of there religion. It was all a plan made by the church to "convert" others to the Christian faith. The went to the Middle East to find and convert, that's when things went wrong really quick. When faced with resistance the crusaders slew and murdered in the name of God and to make one religion dominant. crusaders where deadly and sadistic none the less. Many victims where harassed constantly till they died

Steven, Thank you for adding to and developing your journals. You have chosen an interesting topic. One that most people don't know much about. I like your plan to incorporate pictures into your final project. So far you have looked at weapons, what topic will you look at next? What wars took place during this time? Why were they fought? How did the weaponry affect War? You mentioned different bloodlines. Focus on a couple and trace which counties they controlled. Explain how these countries worked together or opposed each other.

I have taken on an atp independent study on medevil Life and technology. its all was been fascinating for me and I want to learn more about it honestly, just grabs my attention and focus. My thoughts where to use books background knowledge and the Internet to find out more on my subjects. the way I want to present my knowledge is to show pieces and information from the past to show what it was like. I want to show visuals and maybe even show interaction between the people of the old times.

based on my research I have found many things about the medieval period of time. there was many different blood lines that where at the top. religion was strong and it did some dirty things like execution burning and mass murders. during the course of this time many machines of war become quite frequent and morals where at an all time low. now life wasn't bad during these times. it was simple and it worked pretty well honestly. most good kingdoms ran smoothly from day to day with the occasional mishap.

wepons Of the midevil ages where rough and cruel. Usually a sword was used but there are many different tools of killing used. The equipment changed from a mace to flair to sword to ax to many other tools. The usual one was a duel bladed sword because it was the most effective at cutting down your opponint. flails morning stars and maces where brutal ways of drying considering they where iron balls with spikes that impaile and bludgeon you to death. Maces where more commonly preferred for the control and only being a single handed weapon so you could carry another or a shield. Bows where a needed weapon or tool depending on what you used it for. It could hunt down a deer to feed your family or to take someone out at a distance. Archers where always in any army or defense. It was quicker then the cross bow but it wasn't as strong, either way it got the job done.